Sniper Elite 5 Review – Jump Dash Roll

Northern France – 1944

Moonlight glistens off the English Channel as I crouch in the dunes somewhere behind enemy lines. I have an appointment with the French resistance and I have my mission: to recover information in a bunker on the outskirts of the city.

I look at my map and identify my target. 500 m northwest. I toss my trusty sniper rifle behind my back and seek higher ground to explore my surroundings. In the distance, I hear the sound of German artillery firing at my allies on the water. I’ll remove those weapons later, but for now…one mission at a time.

I sprint down a deserted road and crash into the bushes on the other side. I climb a hill and dive to the ground at the top.

Pulling out my binoculars, I explore the bunker, swearing under my breath when I see the one thing I didn’t want: a guard standing outside. I’m going to have to get him out if I’m going to get inside and free these documents from those Nazi bastards.

Quick decision, should I sneak up behind him and take him close or should I stay in the shadows and use my sniper rifle? No, better stay where I am, there’s a whole German army there and I could run into any of them when I least expect it.

But how can I take the picture without attracting unwanted attention? Then I realize something: if I time my shot, the deafening roar of German artillery will mask the sound of my rifle.

I take a quick read with my binoculars. 200 meters. I shoulder my rifle. It feels good, like reuniting with an old friend. I look through the scope and adjust the scope accordingly. My target is right between my crosshairs as I trace his patrol route with the gun barrel. I’m going to need patience for this – he has to be in the perfect position at the same time as the artillery fire.

There is a boom. The guard stops walking. I hold my breath to steady my aim and slowly pull the trigger.

I had it… right in the testicles.

The Sniper The franchise has been around for nearly 20 years now, but I’m constantly surprised at how few people have played the games before. Elite Sniper 5 is the latest addition to the series and it looks like the publishers are determined to turn things around, with game number five receiving far more promotion than any of its predecessors.

Sniper the games have always been solid, but they always seem to lack something to really put them among the great game franchises we all know and love. Elite Sniper 5though he still has his issues, has once again tweaked the formula and is helping to make the franchise as good as it has the potential to be.

SE5 takes the “if it ain’t broke, don’t fix it” approach, and if you’ve played any of the other games, you’ll know exactly what to expect. The controls are responsive and sneaking around the map is easier than ever. The sniper mechanic works well and there are plenty of loadout options, ranging from a wide range of weapons to traps and distractions. The maps are varied and interesting and everyone’s favorite kill cam is back with more gory detail than ever. And as you might have guessed, there’s always the option of shooting Nazis in the unmentionables for bonus points.

If shooting Nazis in the balls is wrong, then I don’t wanna be right

The big change you’ll probably notice is that the developers made the decision to switch to an open-world design. Previous releases have been somewhat linear affairs; the maps have been designed so that you really move in a straight line, completing the missions one at a time as you go. SE5 still takes place on several different maps, but each one is much larger and gives you multiple missions that you can complete in any order.

Other than that, the changes are more subtle. Weapons are now much more customizable, there are new ways to traverse the landscape, such as rolling while prone, and moving in and out of cover is easier and smoother than in previous versions Game.

One problem I find with game franchises is that often as new versions are released they become more complicated and stray from what the original was (I’m looking at you Assassins Creed). In the case of Sniperalthough there are many ways to send enemies into SE5sniping and stealth remain by far the best way to play the game. Enemy AI is extremely ruthless, if you are spotted it’s pretty much game over – The alarm goes off and what appears to be the entire Wehrmacht appear , which does not stop looking for you until you are damn.

But on the other hand, this is where it can get frustrating. Sniper the titles are stealth games in the strictest sense of the word. Everything you do should be done with caution. You can’t fire a gun without worrying about who might hear it and raise the alarm. Even silenced weapons will be heard if you are too close to other people.

Your binoculars are essential for planning your route and targeting enemies.

This is where the open-world environment created by the creators can sometimes conflict with the principles of the franchise. Open world games usually reward exploration and free roaming which doesn’t work well if you need to be 360 ​​degree aware of your entire surroundings at all times in case someone you didn’t even know was the low. For example, you might see a zipline on the map, which you instinctively use without thinking twice. After all, why put a zipline in the game if you’re not supposed to use it? Unfortunately, at the end of the zipline is a German soldier who, if you don’t kill immediately, will spot you and sound the alarm. The problem is that if you don’t know they’re there, it’s pretty hard to do, and it feels like the developers are punishing you for exploring the world they’ve created for you.

While not as fun as sniping, close combat is fluid

It can make things more than a little frustrating to play in a large and detailed open world environment and have to spend most of it crawling through tall grass and bushes.

There are other small touches in the game that this reviewer liked. One thing in particular that I liked was that when you lock on each potential target, you get their name and some information about them. Sometimes the information makes you a little hesitant to shoot them. Some people even hate the Nazi party and hate being a soldier. One person’s biography said he feared that if he died his father would start drinking again. A way to pull on the sensitive cord, Rebellion. All I wanted to do was shoot Nazis in the balls; I didn’t want to have to make a moral judgment about it. But at the same time, I think it’s a really interesting touch and says a lot about how storytelling has evolved in video games. We have become so accustomed to the violence of games that we are almost completely detached from what the characters we play are doing. Stepping back and realizing “hang in there, I’m photographing real people in real historical settings” was an eye opener. I even have to admit that on a few occasions I went out of my way to knock people out instead of killing them if they seemed nice. There’s no in-game advantage to this, but it’s a good idea that the game allows you to make the moral choice to use non-lethal methods to achieve your goals.

The game also features a multiplayer mode, and this is where Rebellion has made some great changes to the online experience. In addition to the standard multiplayer Deathmatch mode, you can also jump into another player’s single-player campaign. Players can ask for help in their own game and another person can come in to help them. Alternatively, in “Axis Invasion” mode, you can choose an unsuspecting player and join their single-player campaign as a German sniper. This adds another level to the game; you may be halfway through a mission when you suddenly get a message that an enemy sniper is hunting you. It adds another layer of intensity and urgency to the game.

Ultimately, if you liked previous versions of Sniper Elite, you will only find this update improved and more enjoyable. It might not convert skeptics, but it’s still the best game in the series and a great time to jump into the franchise in all its glory.

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Helen L. Cuellar